Every rule that decides what happens after you tap.
Build the tallest possible tower of perfectly-aligned floors. The number of successful floors is your score. Your best result is stored in your browser and shown on the stage as BEST · n.
Where the piece lands relative to the floor below decides what happens next:
| Landing | Result |
|---|---|
| Centre is within 4 % of the floor below | Perfect drop · floor keeps its full width |
| Piece partly overlaps the floor below | Overhang is trimmed off; floor width = the overlap |
| Piece misses entirely (overlap ≤ 4 px) | Round ends · the tower is finished |
| Floor would become narrower than 18 px | Round ends · the tower cannot hold another floor |
Three perfect drops in a row regain a small sliver of width (up to the original foundation width). It is a way to recover from earlier trims without ever exceeding the starting size — the tower never magically grows.
The swing speed begins at roughly 110 px/s and increases by about 8 px/s per floor, capping at 290 px/s. After nine floors the camera scrolls up smoothly to keep the top of your tower in view.
Every five floors the colour band changes through the heritage palette:
| Floors | Symbol | Palette |
|---|---|---|
| 1 – 5 | Sandstone | |
| 6 – 10 | Sunset coral | |
| 11 – 15 | Flag green | |
| 16 – 20 | Cream stone | |
| 21 + | Deep teal |